Maps for Unity

Location based games, VR and AR applications

The setting for your next
open world game

Maps and location data optimized for Unity. Written from the ground up in C#, the Maps SDK for Unity unlocks global data to generate custom 3D worlds, power location lookup, and incorporate traffic-based directions in your next Unity project.

Install the SDK SDK documentation
Mount Fuji
Mount Fuji, 富士宮市, 静岡県, Japan
Mt. Fuji 5th Station, 南都留郡, 山梨県, Japan
Global map layers Streets, Buildings, Elevation, Satellite, and more. Traffic-based directions
SDK features
Global data

Mapbox Streets

Global vector map of the world, includes continuous roads networks, street labels, points of interest, building footprints with height data, landuse, hydrography, and more.

Global data

Satellite imagery

Global, cloudless satellite base map that is beautifully blended and color-corrected, useful as a texture layer to drape over elevation models.

Global data

Global digital elevation model

Global digital elevation model encoded in raster tiles designed to generate 3D terrain meshes.

Global data

Custom data

Upload your custom datasets to Mapbox, or create new datasets with our Dataset Editor. Have all of your data organized into vector tiles and seamlessly integrated with our map data, all fully supported by our global infrastructure.

The possibilities are endless

Whether you're creating immersive location-based games or using live location data to inform aspects of gameplay, we'll handle the geospatial aspects so you can focus on development.

Built for high performance and scalability

Our network is backed by infrastructure running in nine locations on five continents. This ensures high scalability, low latency, and exceptional uptime for any place in the world.

Get started

Download the SDK and start building

Install the SDK SDK documentation

Developer Program

Mapbox and developers working together

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